01
Special Abilities
Weapon SAs are reviewed one by one to recover forgotten choices and create real alternatives to the usual meta picks without erasing each weapon’s original identity.

Critical BleedA rarely chosen SA recovered as a situational offensive option instead of letting every weapon collapse into the same meta choice.

HP RegenerationAn overlooked SA on weapons such as Basalt Battlehammer and Dragon Hunter Axe is strengthened so regeneration provides meaningful sustain in longer fights.
02
Augments
Active, passive and chance augments are reviewed so more of the original Interlude pool has a clear niche while counters, resistances and class roles still matter.

Chance: ParalyzeA neglected chance augment recovered as short control pressure while keeping resistances and counters relevant.

Chance: PoisonA rarely used chance augment that adds sustained pressure over time and gains a situational niche without becoming a universal best choice.
03
Weapons & armor
Underused gear such as Dragon Hunter Axe, Major Arcana and Apella is reviewed to create situational builds instead of leaving whole pieces permanently outside the meta.

Major ArcanaAn underused endgame set reviewed so it can compete as a deliberate build choice instead of an automatic downgrade.

ApellaClan equipment is included in the rebalance so complete sets can serve a real niche instead of remaining decorative leftovers.

Dragon Hunter AxeAn underused S-grade two-handed blunt reviewed to open situational builds instead of defaulting to the usual meta weapons.
04
Boss equipment
Grand Boss rewards are normalized and underused jewels such as Core and Orfen are given situational value so different character setups can justify using them.

Frintezza's NecklaceA signature Grand Boss jewel kept recognizable while its acquisition and reward behavior are made consistent.

Orfen's EarringA historically low-priority jewel recovered as a situational option whose value depends on the character configuration.

Ring of CoreA neglected boss jewel brought back into build consideration, with its value depending on configuration instead of remaining universally inferior.
05
Build diversity
The target is multiple valid PvE and PvP setups without inventing a new custom gear tier or replacing Interlude equipment progression.